![create depth map filter forge create depth map filter forge](https://www.filterforge.com/filters/2083-normal.jpg)
Would you model the stones in the underlying Mesh then using Carrara or 3d-coat to paint all the textures on. Would you use something like Genetica to create the stone with mortar around, somehow creating the various extrusions of the stone in a depth map (normals, meaning having to buy pro). The thought would be either bump to simulate or have normals with a pattern. I also have the rock pattern (my own photos of Rocks or Some net resources). one flat cut stone/bricks along the cylander and the other were rounded stones that potruded out. There were two thoughts while pondering the look. I could take it into 3d-coat (which I also still need to learn) and supposedly do the depression of the mortar in there. I wonder if I would really need Normal for displacement. I know you can do a brick and mortor texture in Genetica even the one I have.
#Create depth map filter forge how to
Perhaps this question is better on the Genetica forum, however my thinking of how to accomplish this might be misguided.
![create depth map filter forge create depth map filter forge](https://www.filterforge.com/filters/9104-normal.jpg)
I have the 3.1 special basic version bought as part of a bundle So I am trying to decide before it goes off sale to go with the basic or pro version. I started thinking about the texturing and I noticed that Genetica is on sale. Now the basic body is pretty simple a cylinder with the top removed, another with some depth added and squashed. I know I can buy it but I told myself I was learning to model and figured this would be a simpler to start project then a ship or a figure. Kind that is made of rounded rock and morter with a flat brick/mortor top with the little wood top.